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Object-Oriented Programming (OOP) is a programming paradigm that uses objects and classes for organizing code. C++ is a versatile language that fully supports OOP principles. Here are the key concepts of OOP in C++:

Classes and Objects:

Class: A class is a blueprint or template for creating objects. It defines the properties (data members) and behaviors (member functions) that objects of that class will have.

Object: An object is an instance of a class. It's a real entity created from the class blueprint, with its own unique data and state.

Program:

class Car {
public:
    std::string brand;
    int year;
    void startEngine() {
        std::cout << "Engine started!" << std::endl;
    }
};

int main() {
    Car myCar; // Creating an object of the Car class
    myCar.brand = "Toyota";
    myCar.year = 2022;
    myCar.startEngine();
    return 0;
}
Encapsulation:

Encapsulation is the concept of bundling data (attributes) and the methods (functions) that operate on the data into a single unit, i.e., a class. Access specifiers (public, private, protected) control the visibility and access to class members.

Program:

class BankAccount {
private:
    double balance;

public:
    void deposit(double amount) {
        if (amount > 0) {
            balance += amount;
        }
    }
    double getBalance() {
        return balance;
    }
};
Inheritance:

Inheritance is a mechanism that allows to create a new class (a subclass or derived class) by inheriting properties and behaviors from an existing class (a base class or parent class). It supports the "is-a" relationship.

Program:

class Animal {
public:
    void eat() {
        std::cout << "Animal is eating." << std::endl;
    }
};

class Dog : public Animal {
public:
    void bark() {
        std::cout << "Dog is barking." << std::endl;
    }
};
Polymorphism:

Polymorphism allows objects of different classes to be treated as objects of a common base class. It supports function overloading and function overriding (virtual functions).

Program:

class Shape {
public:
    virtual double area() {
        return 0.0;
    }
};

class Circle : public Shape {
private:
    double radius;

public:
    Circle(double r) : radius(r) {}
    double area() override {
        return 3.14159265359 * radius * radius;
    }
};
Abstraction:

Abstraction is the process of simplifying complex reality by modeling classes based on essential properties and behaviors. It hides the complex implementation details and shows only the necessary features.

Program:

class RemoteControl {
public:
    virtual void powerOn() = 0;
    virtual void powerOff() = 0;
    virtual void volumeUp() = 0;
    virtual void volumeDown() = 0;
};
Composition:

Composition is a technique in which a class it can contain objects of other classes as members. It is used to represent "has-a" relationships.

Program:

class Engine {
public:
    void start() {
        std::cout << "Engine started." << std::endl;
    }
};

class Car {
private:
    Engine carEngine;

public:
    void start() {
        carEngine.start();
    }
};

C++ provides a powerful and flexible framework for implementing OOP concepts, making it suitable for a wide range of software development tasks. By using classes, objects, inheritance, polymorphism, and other OOP principles, it can design well-structured and maintainable code.


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